Pumpkin Blast deals Insanity damage in Welcome to Elderfield. It is a ritual that targets one opponent and may inflict Hex. The pumpkin theme does not make it a fire-element attack, and its possible status effect is separate from its damage element.
For the player ritual, check your current battle menu for the exact MP cost and description. The detailed mechanics entries available here are labeled enemy versions, so their 1 MP and 5 MP values should not automatically be applied to your learned version.
Read the damage element separately from the status effect
The damage answer is Insanity. Hex is a possible additional status effect, not another name for the damage type. Knowing the element lets you compare the move with an opponent's weakness or resistance; knowing the status effect tells you there can be an additional outcome beyond lost HP.
| Property | Supported detail |
|---|---|
| Ritual name | Pumpkin Blast |
| Damage element | Insanity |
| Target | One opponent |
| Possible additional effect | Hex |
| Player acquisition item | Ritual Tome: Pumpkin Blast |
Keep enemy-version mechanics in their proper context
The two detailed variants both deal HP damage using Magic Attack against Magic Defense. Both are single-target attacks with one hit, 100% base accuracy, and the ability to critically hit. Those entries describe enemy implementations and are battle-only.
| Enemy implementation | Element | Scaling | Listed MP cost |
|---|---|---|---|
| Enemy version | Insanity | Magic Attack against Magic Defense | 1 MP |
| Enemy version 2 | Insanity | Magic Attack against Magic Defense | 5 MP |
Base accuracy is not a promise that every cast in every battle will hit. Final damage can also vary with difficulty, temporary effects, critical hits, and the target's elemental traits. The table does not give a fixed damage number you can expect against all enemies.
For the player version, the ritual name and Insanity element are established, while a single universal cost is not resolved by these enemy rows. Read the version you have learned instead of copying a cost from an enemy stat entry. The general gameplay tips can help with the wider preparation loop without substituting a made-up damage formula.
Recognize enemies that use Pumpkin Blast

Known users include the Farmer enemy, Mutant Pumpkin, and The Great Pumpkin. The Great Pumpkin is encountered on Pumpkin Path at the Farm. Its version of Pumpkin Blast is listed as an Insanity ritual aimed at one opponent.
The Great Pumpkin also uses moves with other elements. Its Pumpkin Blast being Insanity does not mean every action in that encounter has the same damage type. For example, Soul Drain is a Curse ritual, while Light Blast uses the normal attack element.
The Great Pumpkin's listed elemental weakness is Insight at 125%, with no listed elemental resistance or immunity. That makes a separate point from the question this page answers: an enemy can use an Insanity attack while being weak to Insight. Matching your own attack to the enemy's defense is a different decision from recognizing the attack it is using against you.
Find the player ritual and check the learned version
The acquisition item is Ritual Tome: Pumpkin Blast. Do not assume that planting ordinary pumpkins teaches the move.
If your actual objective is crop timing, use the pumpkin planting guide. Pumpkin Blast's damage classification does not answer the farming calendar question. Once the ritual is learned, use its in-game description to confirm the current cost before committing the MP you need for another action.
Editorial verification
This guide was source-checked on . Confirmed game details, community observations, older-build behavior, and unresolved evidence gaps are identified in the article instead of being presented as equally certain.
Found an outdated step or a version mismatch? Send a correction to Kevin.