Gift finder and relationship planner

Compare nine marriage candidates, find a reported gift and reserve the materials for a proposal. Locations are places to start looking, not fixed appointments.

Saved only in this browser on this site. It does not read your game save, follow the game calendar or sync across devices. Private browsing and clearing site data can remove your plan.

Your planner is separate from your in-game progress.

Reported gift candidates

9 of 9 shown

Every reaction below is reported, not independently playtested for your build. Test one spare gift and check the Social menu before repeating it. Normal limits: one gift per person per day, two per week.

AliceLadybug · reported liked

Find
Left unit of the Town West duplex; Mall Food Court
School group
Josh, Sam, Alice
Gift source
Catch insects with a Bug Catching Net; the catch is random.
Before gifting
Have a Bug Catching Net and a spare Ladybug catch. Do not plan on a fixed daily spawn.

Check the source requirements or an existing spare before planning this gift.

JoshChocolate Cake · reported loved

Find
Right unit of the Town West duplex; Bus stops and town junctions
School group
Josh, Sam, Alice
Gift source
Lakefront Ghost Lady news-event reward; also reported in random treasure loot.
Before gifting
Have an extra event or treasure reward. No guaranteed daily supply or recipe is established here.

Check the source requirements or an existing spare before planning this gift.

SamDuskmelon · reported loved

Find
Greystone Estates, first floor, Apartment 1; Lakefront and town
School group
Josh, Sam, Alice
Gift source
Cursed Seed Shop seed; perform a Void Ritual and grow the 16-day crop.
Before gifting
Have the cursed-farming route available and a harvested Duskmelon. A new 16-day crop will not fill an immediate gift slot.

Check the source requirements or an existing spare before planning this gift.

EllieMana Muffin · reported liked

Find
Boarded-window house beside the northwest bus stop; Library
School group
Edwin, Ellie, Blorph
Gift source
Learn Elroy's recipe after A Fast Food Fiend; cook with 1 Cornbread, 1 Salt and 2 Bitter Herb.
Before gifting
Learn the recipe and have the finished food. Reserve one for Artwork for Abigail before using a spare as a gift.

Check the source requirements or an existing spare before planning this gift.

View the item or task route →

EdwinCelery · reported liked

Find
Lit-porch home by the northwest bus stop; Mall entrance
School group
Edwin, Ellie, Blorph
Gift source
Farming Shop seed; grow for 8 days in Rebirth, Harvest or Witch.
Before gifting
Have seed access, a valid season and a harvested Celery. Keep copies needed for collection or another active task.

Check the source requirements or an existing spare before planning this gift.

View the item or task route →

TannerApple · reported loved

Find
Cabin beside the Old Woods entrance; Town outskirts
School group
Molly, Tanner, Celeste
Gift source
Teacher's Pet drop at Elderfield High.
Before gifting
Have school access and a spare drop. Reserve a collection copy if needed; this is not an early farm crop.

Check the source requirements or an existing spare before planning this gift.

MollyBattery · reported liked

Find
Workshop on the route to the farm
School group
Molly, Tanner, Celeste
Gift source
Collect from a Lightning Rod after a thunderstorm.
Before gifting
Have a Lightning Rod and a collected Battery. Set aside batteries required for crafting first.

Check the source requirements or an existing spare before planning this gift.

View the item or task route →

BlorphBrick · reported liked

Find
Sewers behind the northeast Police Station
School group
Edwin, Ellie, Blorph
Gift source
Craftsman's Bench: 10 Stone, 2 Tooth Dust, 1 Rock-Dweller and 1 Stonelurker.
Before gifting
Have the station and the finished Brick. Use a leftover Brick; a first test can consume several crafting materials.

Check the source requirements or an existing spare before planning this gift.

CelesteCandles · reported liked

Find
Library; Relevant town and school scenes
School group
Molly, Tanner, Celeste
Gift source
Workbench: 1 Wax and 1 String.
Before gifting
Have the Workbench and spare Wax and String. Keep Wax needed for the Jeweler's Desk before making gift copies.

Check the source requirements or an existing spare before planning this gift.

Plan a proposal and count missing materials

Proposal checklist

These are your planning checks. The game's Social menu, inventory and gift action determine eligibility.

0 of 5 proposal checks marked.

Jeweler's Desk

Craft at: Tinker's Desk

5 of 5 material types still needed.

25 / 25required / left
10 / 10required / left
15 / 15required / left
10 / 10required / left
5 / 5required / left
Ring of Binding

Craft at: Jeweler's Desk

5 of 5 material types still needed.

5 / 5required / left
5 / 5required / left
5 / 5required / left
1 / 1required / left
10 / 10required / left

Enter finished materials you have set aside. Copper Ore is not Copper Bar. Mark a station or ring crafted to remove its remaining ingredient requirement.

After acceptance, the wedding starts directly; the spouse's room appears after the next midnight update. School adventures are separate from marriage.

Welcome to Elderfield normally allows one gift per character per day and two per week. Use the Social menu as the authority for reactions in the current save: give a low-cost test item, read the response, and confirm that the item is recorded before spending a rare loved gift. Preference lists changed during development, and player reports show that some once-recommended favorites now produce neutral or hated reactions.

If the goal is marriage, keep one gift opportunity available for the Ring of Binding. The proposal uses the gift interaction, and reaching ten hearts does not override a full weekly allowance.

Search gifts by person, item or location

Use the gift finder and relationship planner to compare one reported candidate gift for each of the nine marriage characters. Search a person such as Molly, an item such as Mana Muffin, or a place such as Library. Choose a character button to focus the results; All nine restores the full comparison. A missing search match means that the selected candidate's route does not contain that text, not that the game has no other gifts.

The access check and spare-item check serve different decisions. Having the Lightning Rod route available does not mean a Battery has already been produced. Knowing Elroy's Mana Muffin recipe does not mean you have an extra finished muffin after reserving the Artwork for Abigail copy. Mark the source requirements when the route is available, and mark the spare item only when you have a copy you can give away without interrupting another objective.

An existing spare can also make a gift practical before you can reproduce its ordinary source. The planner therefore does not lock you out of gifting because an access checkbox is empty. It explains the route and asks you to confirm the item. Every displayed reaction remains reported: after giving the first spare, read the response and Social record before preparing a second copy.

Open the proposal section if friendship is approaching ten hearts. Its desk and ring lists calculate remaining finished materials from the Have amounts you enter. This is useful when a gift and a craft compete for supplies: Celeste's Candles use Wax, while the Jeweler's Desk needs fifteen Wax. Count the crafting reserve before marking Candles as spare. The calculator does not subtract gift recipes from your inventory or promise that a completed list guarantees acceptance.

Checks are saved only in this browser on this site. They do not follow the game calendar, reset the weekly allowance, read your save or sync between devices. Clearing site data or ending a private session may erase them. The planner displays storage and saved-format problems instead of hiding them. Reset saved plan discards that browser list; it does not remove items, change relationships or undo gifts in the game.

Welcome to Elderfield gift planning rules

RuleWhy it matters
One gift per person per day, two per weekSpread gifts across different days; a free weekly slot does not bypass the daily limit
Social menu records reactionsCurrent save evidence outranks an old online table
First neutral, liked, or loved discoveries can give extra friendshipTesting different safe items can be more useful than repeating one gift
Love Potion is listed as a universal loved gift in captured dataIt is a rare resource; verify the current response before relying on it
Failed Meal and event “Eggs” are recorded as disliked universal giftsKeep them out of a friendship route unless testing deliberately
Ring of Binding uses the gift actionReserve a weekly slot before proposing

This guide provides test candidates, not an unchangeable database. Each candidate has a reported reaction; its acquisition conditions determine whether it is practical at your current stage. Give one, verify the Social record, and then decide whether to repeat it.

The romance and marriage guide covers hearts, the Ring of Binding, wedding, and spouse room. The character directory covers homes and schedules so the gift can reach the intended person.

Use the Social menu as your gift record

Welcome to Elderfield conversation with Alice and visible relationship hearts

Open the Social menu before selecting an item. Note the character's current hearts and any known gift reactions. After the gift, reopen the menu and confirm the item appears in the expected category.

Use this weekly sequence:

  1. Choose the character and relationship goal.
  2. Check how many gifts have already been given this week.
  3. Pick an inexpensive candidate not yet recorded.
  4. Give it and read the live reaction.
  5. Confirm the Social menu category.
  6. Use the second slot on a verified liked or loved item, or save it for a proposal.

Do not use a rare quest item for the first test. Some tables list bars, gems, keys, food needed for tasks, and unique monster drops. A loved reaction does not compensate for blocking a Forge upgrade or quest hand-in.

An older save may have received gifts before reaction tracking was introduced. An empty Social entry does not always mean the character has never seen the item. Treat the current menu as a forward-looking record rather than a perfect history.

Gifts for all nine marriage characters

The reactions below are reported preferences, not independently playtested results for your installed build. Start with a spare item you can replace. The acquisition column distinguishes things you can produce from rewards that depend on an event, weather, or combat.

CharacterGift and reported reactionHow to get itWhen to choose it
TannerApple — lovedTeacher's Pet drop at Elderfield HighUse a spare school drop; it is not a dependable early farm crop. Reserve an Art Gallery copy if needed.
SamDuskmelon — lovedCursed Seed Shop seed; perform a Void Ritual and grow the 16-day cropUseful once cursed farming is established, not for an immediate cheap gift.
EllieMana Muffin — likedLearn Elroy's recipe after A Fast Food Fiend; cook with 1 Cornbread, 1 Salt, 2 Bitter HerbMake an extra after reserving the Artwork for Abigail task copy.
EdwinCelery — likedFarming Shop seed; grow for 8 days in Rebirth, Harvest, or WitchA planned crop gift once seeds are available.
JoshChocolate Cake — lovedLakefront Ghost Lady news event reward; also appears in random treasure lootGive a spare reward; do not assume a recipe or a guaranteed daily supply.
MollyBattery — likedCollect from a Lightning Rod after a thunderstormUse surplus batteries after setting aside crafting requirements.
AliceLadybug — likedCatch insects with a Bug Catching Net; the result is randomSave a spare catch instead of promising a fixed spawn or daily delivery.
BlorphBrick — likedCraftsman's Bench: 10 Stone, 2 Tooth Dust, 1 Rock-Dweller, 1 StonelurkerUse leftovers; crafting a Brick solely as a test consumes several materials.
CelesteCandles — likedWorkbench: 1 Wax and 1 StringA straightforward craft when both ingredients are spare.

For immediate planning, check your storage first. Celery, Mana Muffins, and Candles have clear production routes once their requirements are met. Apple, Chocolate Cake, Ladybug, and Battery depend on access or variable rewards. Duskmelon and Brick have larger preparation requirements than their short item names suggest.

A liked gift already in your inventory may be a better use of today's slot than a loved gift requiring a separate dungeon trip. That is a resource recommendation, not a claim that liked gifts award more friendship. Avoid mass-producing a candidate until its first reaction appears in your Social record.

Plan around daily and weekly limits

Use the first available day for one candidate, then check the character's Social entry. On a later day that week, repeat a confirmed gift or try a different spare item. If you already gifted today, return another day even when the weekly count is below two. Before proposing, keep a day and a weekly slot available for the Ring of Binding.

Gifts to avoid confusing

Character or situationCommon mistakeBetter next step
EdwinGiving Blood of the Gods because it sounds appropriate for himIt is reported hated; use the Celery candidate and check his reaction.
MollyTreating Scrap Metal as a guaranteed favoriteCheck the existing Social entry before spending a gift slot.
SamSubstituting Pumpkin, Pumpkin Muffin, or Pumpkin Pie for DuskmelonThose pumpkin items are reported hated; similar farming sources do not imply similar reactions.
EllieUsing the only Mana Muffin as a normal gift during Artwork for AbigailReserve the quest copy and cook another.
Any recipientTreating a universal list as stronger than personal preferencesA character-specific reaction takes priority.

Tanner gift strategy

Welcome to Elderfield conversation with Tanner in a red hat

Tanner's captured list favors many farm, forage, meal, and exploration items. Apple appears in the loved column, while several mushrooms, processed foods, and high-tier meals also appear. Use a spare Apple if available and verify the result; do not plan on harvesting it from an ordinary early crop.

Avoid giving away materials needed to open the farm or advance another task. Tanner's practical role connects to the route toward Molly's Workshop, so complete critical conversations before using the visit only for gifts. If Apple is not available, test a renewable item from the current Social menu rather than spending a rare Shadewing Moth or boss material.

Sam gift strategy

Welcome to Elderfield conversation with Sam beside a bus stop

Sam's captured loved list includes Duskmelon and several prepared foods, aged products, and late-game items. The same table places Pumpkin, Pumpkin Muffin, and Pumpkin Pie among hated gifts. That contrast is useful only after verification; preferences can change.

Duskmelon takes 16 days and requires a Void Ritual, so reserve it for an established cursed-crop route. Do not start that entire setup solely to fill today's gift slot. Keep Sam's gift route separate from the Cryptic Note puzzle and Seeker's Orb conversation. A correct present does not solve a password or advance an unrelated note objective.

Ellie gift strategy

Mana Muffin appears in Ellie's liked list and also has a task-specific purpose: Ellie trades artwork for one during Artwork for Abigail. If that task is active, reserve the first Mana Muffin for the exchange. A task hand-in is not necessarily counted as an ordinary weekly gift.

Ellie's captured loved list includes several rare monster, potion, and aged-cheese items. Do not use those as blind tests. The Mana Muffin guide explains the recipe, ingredients, and Abigail exchange so a friendship attempt does not consume the only required copy.

Edwin gift strategy

Edwin demonstrates why current reactions matter. Captured character data lists Celery among liked items and Blood of the Gods among hated items. A player report also says Edwin liked Celery but hated Blood of the Gods despite another guide recommending it.

Use Celery as a test if it is renewable in the current farm route. Preserve rare lore items for equipment, tasks, or later confirmation. The Edwin quest guide covers his schedule, Sacred Numbers evidence gap, and school adventure without treating gift preference as a quest requirement.

Josh gift strategy

Chocolate Cake appears among Josh's loved candidates. His captured list also favors several comfort foods and high-value meals, but lists Light Salad and Vegetable Soup among hated gifts.

Use a clearly named finished food rather than a raw ingredient with a similar icon. If Chocolate Cake is expensive for the current farm, test a listed liked candidate such as Soda Pop and confirm the Social record before collecting a large supply.

Molly gift strategy

Molly's table contains many ores, bars, gems, workshop supplies, and food. That thematic fit creates a resource conflict: the items most likely to interest her are often the items needed for forging. Battery appears in the captured liked list and is a better test than gifting the only Platinum Bar, Perfect Gem, or Elder Gem-related material.

Player reports warn that Scrap Metal and other traditional recommendations can produce changed reactions. Complete Molly's quests and protect upgrade materials first. Service access and friendship are separate systems.

Alice gift strategy

Ladybug appears among Alice's liked candidates; Sweet Cookie and several aged wines appear among loved candidates. Start with the renewable or lower-cost option. Her hated list contains bones, cursed bone items, raw Void materials, weeds, and several dark products.

Alice also participates in treasure-map interactions. Do not confuse a map conversation or lamp clue with a gift reaction. A weekly present will not automatically supply the map or solve its dig location.

Blorph gift strategy

Blorph's captured list differs sharply from the human residents. Brick, Bat Guano, Blerpfish, Brain, and several sewer or monster materials appear among liked items, while a long list of normal cooked foods appears under hated.

Brick is an identifiable first test when it is not needed for crafting. Check the Social result immediately because the list contains spelling and duplication issues, signs that the table itself needs ongoing maintenance. Blorph is normally found in the Sewers behind the Police Station, so combine the gift trip with a safe sewer objective rather than carrying rare items through unnecessary combat.

Celeste gift strategy

Candles and Paper appear in Celeste's captured liked list, along with many gems, ritual items, and unusual materials. Soft Cookie and several rare occult items appear among loved candidates. Craft Candles at the Workbench with one Wax and one String when those supplies are spare. Keep the finished Candles item distinct from its ingredients.

Celeste is associated with the Library and Molly's school group. A correct gift can raise friendship but does not guarantee the school letter at one exact heart threshold; version records conflict. Keep invitation checks separate from gift-reaction checks.

Universal gifts and their limits

Captured data lists a universal category. Love Potion appears as universally loved, while a large set of foods and materials appears liked or neutral. Failed Meal and festival Eggs appear among older disliked recommendations. Do not treat all jellies or pickles as disliked: current relationship tables include liked examples, and personal exceptions still matter.

“Universal” should still be tested in the current build. It describes the captured relationship table, not an irreversible engine guarantee. Love Potion is particularly valuable; giving one to prove a table entry may be wasteful when a common character-specific item can establish the same weekly progress.

Use universal gifts when:

  • the character-specific table has no verified current entry;
  • the item is renewable and not needed for a task;
  • the Social menu confirms the response on the first recipient;
  • the weekly slot is not reserved for a Ring of Binding.

Do not assume a universal category overrides a character-specific exception. When the live reaction differs, the live reaction wins.

Plan gifts around marriage

Marriage candidates are Alice, Josh, Sam, Ellie, Edwin, Tanner, Molly, Blorph, and Celeste. The proposal route requires ten full hearts and a Ring of Binding crafted at a Jeweler's Desk. Give the ring through the gift option.

During the proposal week, use the first gift only if necessary and leave the second slot free. Better still, reserve both until the ring and target are ready. A high heart display without an available gift action can postpone the proposal.

School adventures are separate from marriage. You can propose without completing the candidate's school story. Conversely, finishing a school adventure does not remove the ten-heart and ring requirements.

Fix a gift that gives the wrong reaction

SymptomCheckResponse
Reaction differs from this guideSocial menu and current buildTrust the current game and stop repeating the item
Gift option is unavailableOne-gift daily limit, two-gift weekly limit, or event dialogueCheck both counters; return on another day or after the weekly reset as needed
Ring of Binding cannot be givenTen hearts, gift slot, correct itemFollow the proposal checklist
Item vanished without Social recordTask hand-in versus gift interactionCheck the active task and inventory
Character cannot be foundHome, alternate locations, time, weatherUse the character directory route
Old gifts are not recordedSave predates trackingBegin a new verified list from current reactions
“Universal” item is dislikedVersion or character exceptionRecord the result and use a confirmed character item

Do not reload repeatedly to force a preferred reaction unless testing whether the result is random. Gift preference should be treated as a stable category within a build, but the evidence does not support claiming that every reaction is immutable across releases.

Keep a compact weekly gift ledger

Record character, week, first item, reaction, second item, reaction, and remaining proposal slot. This can be a note outside the game or a screenshot of the Social menu. It prevents duplicated failed tests and preserves rare resources.

When reporting a correction, include the exact item name, quality or processed form, recipient, reaction text, Social category, game build, and date. “Molly hates ore now” is too broad if the item was Iron Ore, Scrap Metal, or a processed bar.

The best gift is therefore the one confirmed by the current Social menu, available without blocking progression, and timed within the weekly allowance. Use the character candidates above to start, but let the save—not an old table—decide what to repeat.

Editorial verification

This guide was source-checked on . Confirmed game details, community observations, older-build behavior, and unresolved evidence gaps are identified in the article instead of being presented as equally certain.

Found an outdated step or a version mismatch? Send a correction to Kevin.

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