Adrian lives in the Town South Apartment, first floor. His cleanup chain connects three major areas: Tentacle Cleanup opens the Mall F1 back hallways and rewards a Basic Axe, Tree Branch Cleanup sends you into the Old Woods and rewards the Catacombs F2 Key, and Bone Cleanup continues the pattern in the Catacombs.

Accepting Tentacle Cleanup gives the Mall F1 Hallway Key immediately. Keep that separate from the Basic Axe, which is the recorded completion reward. Adrian's tasks were fixed multiple times in developer updates, so an older video may show a trigger, route, or stuck state that no longer matches the current release.

Welcome to Elderfield Adrian quest order

QuestMain areaStarting item or accessRecorded completion result
Tentacle CleanupMall back hallwaysMall F1 Hallway Key on acceptanceBasic Axe
Tree Branch CleanupOld WoodsAccess depends on current Old Woods progressionCatacombs F2 Key
Bone CleanupCatacombsRequires reaching the relevant Catacombs stageNo useful item reward is documented in the captured task row

Treat the chain as progression, not three interchangeable errands. If Bone Cleanup is absent, verify that the earlier cleanup and area-access steps are complete. The world map guide shows how Adrian's apartment, Mall, Old Woods, and Catacombs connect.

Find Adrian and start Tentacle Cleanup

Welcome to Elderfield Apartment F1 with Adrian and tentacles breaking through the wall
Adrian's Apartment F1 and the wall tentacles that begin his Mall cleanup route.

Go to Town South and enter the Apartment Building. Adrian is associated with the first-floor apartment; Akira is on 2F. Read the speaker name so the correct apartment task is accepted.

Tentacle Cleanup says tentacles are bursting through Adrian's wall and directs the player to the Mall back offices through the food-court door. On acceptance, verify that the Mall F1 Hallway Key enters inventory. This key is the immediate access tool for the task.

Before leaving Adrian:

  1. Confirm Tentacle Cleanup is active.
  2. Read the objective about clearing tentacles in the Mall Back Hallways.
  3. Check for Mall F1 Hallway Key.
  4. Leave one inventory slot for the later Basic Axe reward.
  5. Preserve a save before entering the newly opened route.

If the key is missing, do not substitute a Gate Key, Skeleton Key, or Slimy Key. Elderfield uses named keys for named doors. Finish Adrian's dialogue, check key items, save and reload once, and capture the state if it remains absent.

Open the Mall F1 back hallways

Travel to the Mall food court and find the door leading into the F1 back hallways or back offices. Use the Mall F1 Hallway Key from Adrian. Reaching the Mall is not enough; the public shopping area and the back-office route are different access layers.

The task wording asks you to find a way to clear the tentacles in the Mall Back Hallways and then talk to Adrian. The captured evidence does not provide one reliable room-by-room solution or a universal combat minimum. Follow the active journal and visible interactions in the newly opened area.

Prepare for combat and exploration:

  • Equip a weapon rather than a farm tool.
  • Carry HP and MP recovery.
  • Leave space for drops or objective items.
  • Check every interactable linked to the visible tentacle obstruction.
  • Reopen the journal after the blocking condition changes.

The combat guide explains why equipment and boss-linked progression matter more than blind level grinding. A developer community reply specifically connects major bosses, mainly those in Adrian's tasks, with later enemies and world events.

Do not leave the route as soon as one enemy is defeated unless the objective updates. The documented task condition is the tentacle problem, not an unnamed kill count. Conversely, once the journal says to return, stop searching for an additional unlisted reward.

Return for the Basic Axe

After clearing the Mall objective, return to Adrian's Town South apartment. Complete the hand-in and verify the Basic Axe enters inventory. The Mall F1 Hallway Key was the starting access item; the Basic Axe is the completion reward.

This distinction matters to tool progression. The Basic Axe is recorded as coming from Tentacle Cleanup, while later axe tiers are forged. Keep the Rusty Axe and Basic Axe until the next recipe confirms whether an earlier tier is required as an ingredient. The axe upgrade guide follows that chain in detail.

Inspect the Basic Axe description and equip it for the task that needs its woodcutting level. Do not assume receiving the reward automatically switches the active tool. Also do not mistake it for a weapon simply because Adrian's route involved combat; its documented role is chopping.

If the journal marks Tentacle Cleanup complete but no axe appears, check the tool category and inventory space before repeating the entire Mall route. Capture Adrian's final dialogue and inventory state for a current-version report.

Continue Adrian's cleanup chain

Welcome to Elderfield Old Woods path between dark trees and grass

Tree Branch Cleanup says branches are bursting through Adrian's wall and directs the player to the Old Woods. The recorded objective is to “somehow destroy the tree branches,” and completion gives the Catacombs F2 Key.

The task row does not provide a trustworthy exact branch tile, required axe tier, or boss sequence. Use the current journal and visible Old Woods obstruction. Do not turn the Basic Axe reward from the previous task into a universal claim that it is the only valid tool unless the live interaction confirms it.

Before entering the Old Woods:

  1. Confirm Tree Branch Cleanup is active.
  2. Bring a suitable axe and combat equipment.
  3. Unlock only the route required by current access.
  4. Watch for a branch obstruction that matches Adrian's wording.
  5. Check the journal after changing it.
  6. Return to Adrian for the Catacombs F2 Key.

The Old Woods walkthrough explains the area's entrances and blocked routes. It should be used for navigation, not as proof that every Old Woods branch belongs to Adrian.

The Catacombs F2 Key is a progression reward. Store it with named keys and do not spend a consumable Skeleton Key on a door that requests the Catacombs F2 Key. The Catacombs guide covers the deeper area and its separate passage mechanics.

Continue Bone Cleanup in the Catacombs

Welcome to Elderfield Catacombs passage with skull-lined walls and a barred gate

Bone Cleanup repeats Adrian's home-invasion pattern with bones and sends the player into the Catacombs. The task row says to “sort out this bone mess” but shows joke text instead of a specific reward. This page therefore does not promise an item for completion.

Reach the Catacombs through the game's current access path, carry the keys already earned, and search the stage named by the journal. The Catacombs contain many unrelated bone walls, skeleton tasks, shrines, and sealed doors. Do not assume the first bone object is Adrian's objective.

Use the objective update as confirmation. If breaking or interacting with a bone obstruction does not change Bone Cleanup, record its floor and nearby landmark, then continue the systematic search. Avoid consuming unrelated Small Hammers or key items merely because they can affect another sealed passage.

After the objective updates, return to Adrian even if no item reward is expected. The conversation can still close the journal stage and enable later world progression. Completion state is valuable even when the reward row is blank.

Keep Adrian's keys separate

Key or toolSourceIntended use on this route
Mall F1 Hallway KeyAccept Tentacle CleanupOpen the food-court route into Mall F1 back hallways
Basic AxeComplete Tentacle CleanupEarly tool progression; keep for later Forge requirements
Catacombs F2 KeyComplete Tree Branch CleanupReach the associated Catacombs second-floor route
Skeleton KeySeparate item and guideDo not assume it replaces Adrian's named keys
Gate KeysGatekeeper's Sewers progressionUnrelated to the Mall F1 hallway door

When a door remains locked, read its prompt. A key can be present but belong to another layer of the same area. The Skeleton Key guide explains the consequences of using that consumable item and why it should not be tested on every lock.

Adrian quest version history matters

Developer update material repeatedly mentions fixes to Adrian's tasks. That makes date and build essential when comparing a video or forum answer. An old report of missing dialogue may describe a real issue that has since been repaired; a new report may reveal a different regression.

Use this evidence order:

  1. Current journal wording and visible key items.
  2. Current in-game door and objective state.
  3. Recent developer update notes.
  4. Recent player reports with build and task stage.
  5. Older videos only for route recognition.

Do not copy an older workaround such as skipping a stage, editing a save, or entering through another door unless the current release still requires and supports it. Preserve the clean quest chain first.

If the save began before a task fix, report that fact. A new game and an upgraded old save can carry different state even on the same executable version.

Diagnose an Adrian task that will not advance

SymptomCheck firstSafe response
Adrian not foundTown South Apartment F1 and current story stateVerify floor, speaker name, and time transition
Tentacle Cleanup accepted but key absentFull dialogue, key-item inventory, free spaceReload once from before acceptance and capture evidence
Mall door remains lockedExact prompt and Mall F1 Hallway KeyUse the food-court back-hallway door, not another Mall lock
Tentacle objective stays activeVisible obstruction, journal update, correct areaContinue the back-hallway objective rather than random Mall fights
Basic Axe missingReturn conversation and tools categoryFinish hand-in and check inventory before replaying combat
Tree Branch Cleanup absentTentacle completion and world progressionComplete earlier stage and revisit Adrian
Catacombs F2 Key missingTree Branch hand-inReturn to Adrian and verify reward inventory
Bone Cleanup action does not countFloor, exact obstruction, unrelated bone taskFollow current journal and avoid spending other quest tools
Old video shows another sequenceBuild and fix datePrefer current journal and update notes

Change one condition between tests. Do not use a cheat or mod to add a key while also trying to determine whether Adrian's reward flag failed. A manually added item can open the door while leaving the task itself unresolved.

Preserve progression before a major cleanup boss

Because Adrian-linked bosses can trigger other enemies and events, preserve a save before the final interaction or battle in each cleanup stage. This is not a claim that every stage permanently locks content. It is a practical way to compare world state and recover from a task regression.

After completion, check the journal, news broadcasts, farm, and familiar routes separately. A new enemy after the boss may be intended progression rather than level scaling. The combat page explains that distinction; it should not be reported as a bug until the enemy and trigger are identified.

Keep a small record of the task title, key received, objective area, boss or obstruction changed, and Adrian's return dialogue. That creates evidence for the next stage and prevents a later Catacombs problem from being blamed on an uncollected Mall reward.

The reliable Adrian route is sequential: Town South Apartment F1; Tentacle Cleanup and Mall F1 Hallway Key; clear the Mall back-hallway problem; return for Basic Axe; follow Tree Branch Cleanup into Old Woods; return for Catacombs F2 Key; continue Bone Cleanup in the Catacombs. Exact old-video shortcuts and unlisted rewards remain outside the confirmed evidence.

Maintain an Adrian cleanup ledger

Record four states for each cleanup: accepted, access item received, area objective changed, and return dialogue completed. Tentacle Cleanup should show the Hallway Key in the second state and Basic Axe after the fourth. Tree Branch Cleanup should show the Catacombs F2 Key after its fourth. Bone Cleanup should be judged by journal completion because the captured task row does not promise a useful item.

This ledger prevents a common false dependency. Possessing the Mall key proves the first task started, not that it finished. Possessing the Basic Axe proves the return reward was collected, not that the next Old Woods objective is already active. Possessing the Catacombs key proves the branch hand-in happened, not that every second-floor door is open.

When a later task is unavailable, check the previous line's fourth state before searching for a hidden prerequisite. When a door is locked, check the access item state before replaying the area objective. If all states are present but progression still fails, the exact ledger makes a current-version bug report possible without relying on the sequence shown in an older video.

Editorial verification

This guide was source-checked on . Confirmed game details, community observations, older-build behavior, and unresolved evidence gaps are identified in the article instead of being presented as equally certain.

Found an outdated step or a version mismatch? Send a correction to Kevin.

Back to top